const uint8_t level40 [] PROGMEM = {
// Tiles
0x00, 0x08, 0xFC, 0x00, 0x08, 0xF8, 0x00, 0x08, 0xFC, 
0x01, 0x29, 0xE0, 0x40, 0x08, 0xC0, 0x40, 0x18, 0x0C, 
0x40, 0x08, 0x1E, 0x40, 0x08, 0x7F, 0x7C, 0x08, 0x47, 
0x0C, 0x2C, 0x17, 0x06, 0x66, 0x36, 0xF3, 0x03, 0xE6, 
0x11, 0x02, 0x0F, 0x99, 0x83, 0x7F, 0xCD, 0x80, 0x3C, 
0xC9, 0xC0, 0x80, 0x63, 0xC0, 0xC0, 0x21, 0x46, 0xE4, 
0x37, 0x40, 0xE0, 0x17, 0x60, 0x3F, 0x17, 0x60, 0x01, 
0x07, 0x78, 0xC0, 0x07, 0x08, 0x00, 0x03, 0x0E, 0x30, 
// Objects
B01110110,B00000010,B10010010,B10010101,B00010000,B10110101,B00000101,B10010101,B00000100,B01110101,B00000010,B10010010,B00110100,B00010111,
B10110100,B00010001,B10010010,B10010000,B00010001,B00000001,B01110000,B00001111,B10000101,B01010000,B00001010,B01010000,B00001001,
B01101111,B00001111,B10000101,B10101110,B00010001,B10101100,B00001000,B01001100,B00000011,B01101011,B00001000,B00000111,B01101011,B00000000,B00000111,
B10101010,B00000000,B01001000,B00001101,B10000111,B01100010,B10000011,B00000110,B10100001,B00010010,B10000000,B01010001,
B11000000,B00000000,
// EoL
0xFF
};